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minipass

A _very_ minimal implementation of a [PassThrough

stream](https://nodejs.org/api/stream.html#stream_class_stream_passthrough)

[It's very

fast](https://docs.google.com/spreadsheets/d/1K_HR5oh3r80b8WVMWCPPjfuWXUgfkmhlX7FGI6JJ8tY/edit?usp=sharing)

for objects, strings, and buffers.

Supports pipe()ing (including multi-pipe() and backpressure

transmission), buffering data until either a data event handler

or pipe() is added (so you don't lose the first chunk), and

most other cases where PassThrough is a good idea.

There is a read() method, but it's much more efficient to

consume data from this stream via 'data' events or by calling

pipe() into some other stream. Calling read() requires the

buffer to be flattened in some cases, which requires copying

memory.

If you set objectMode: true in the options, then whatever is

written will be emitted. Otherwise, it'll do a minimal amount of

Buffer copying to ensure proper Streams semantics when read(n)

is called.

objectMode can only be set at instantiation. Attempting to

write something other than a String or Buffer without having set

objectMode in the options will throw an error.

This is not a through or through2 stream. It doesn't

transform the data, it just passes it right through. If you want

to transform the data, extend the class, and override the

write() method. Once you're done transforming the data however

you want, call super.write() with the transform output.

For some examples of streams that extend Minipass in various

ways, check out:

Usage in TypeScript

The Minipass class takes three type template definitions:

  • RType the type being read, which defaults to Buffer. If

RType is string, then the constructor _must_ get an options

object specifying either an encoding or objectMode: true.

If it's anything other than string or Buffer, then it

_must_ get an options object specifying objectMode: true.

  • WType the type being written. If RType is Buffer or

string, then this defaults to ContiguousData (Buffer,

string, ArrayBuffer, or ArrayBufferView). Otherwise, it

defaults to RType.

  • Events type mapping event names to the arguments emitted

with that event, which extends Minipass.Events.

To declare types for custom events in subclasses, extend the

third parameter with your own event signatures. For example:

```js

import { Minipass } from 'minipass'

// a NDJSON stream that emits 'jsonError' when it can't stringify

export interface Events extends Minipass.Events {

jsonError: [e: Error]

}

export class NDJSONStream extends Minipass<string, any, Events> {

constructor() {

super({ objectMode: true })

}

// data is type any because that's WType

write(data, encoding, cb) {

try {

const json = JSON.stringify(data)

return super.write(json + '\n', encoding, cb)

} catch (er) {

if (!er instanceof Error) {

er = Object.assign(new Error('json stringify failed'), {

cause: er,

})

}

// trying to emit with something OTHER than an error will

// fail, because we declared the event arguments type.

this.emit('jsonError', er)

}

}

}

const s = new NDJSONStream()

s.on('jsonError', e => {

// here, TS knows that e is an Error

})

```

Emitting/handling events that aren't declared in this way is

fine, but the arguments will be typed as unknown.

Differences from Node.js Streams

There are several things that make Minipass streams different

from (and in some ways superior to) Node.js core streams.

Please read these caveats if you are familiar with node-core

streams and intend to use Minipass streams in your programs.

You can avoid most of these differences entirely (for a very

small performance penalty) by setting {async: true} in the

constructor options.

Timing

Minipass streams are designed to support synchronous use-cases.

Thus, data is emitted as soon as it is available, always. It is

buffered until read, but no longer. Another way to look at it is

that Minipass streams are exactly as synchronous as the logic

that writes into them.

This can be surprising if your code relies on

PassThrough.write() always providing data on the next tick

rather than the current one, or being able to call resume() and

not have the entire buffer disappear immediately.

However, without this synchronicity guarantee, there would be no

way for Minipass to achieve the speeds it does, or support the

synchronous use cases that it does. Simply put, waiting takes

time.

This non-deferring approach makes Minipass streams much easier to

reason about, especially in the context of Promises and other

flow-control mechanisms.

Example:

```js

// hybrid module, either works

import { Minipass } from 'minipass'

// or:

const { Minipass } = require('minipass')

const stream = new Minipass()

stream.on('data', () => console.log('data event'))

console.log('before write')

stream.write('hello')

console.log('after write')

// output:

// before write

// data event

// after write

```

Exception: Async Opt-In

If you wish to have a Minipass stream with behavior that more

closely mimics Node.js core streams, you can set the stream in

async mode either by setting async: true in the constructor

options, or by setting stream.async = true later on.

```js

// hybrid module, either works

import { Minipass } from 'minipass'

// or:

const { Minipass } = require('minipass')

const asyncStream = new Minipass({ async: true })

asyncStream.on('data', () => console.log('data event'))

console.log('before write')

asyncStream.write('hello')

console.log('after write')

// output:

// before write

// after write

// data event <-- this is deferred until the next tick

```

Switching _out_ of async mode is unsafe, as it could cause data

corruption, and so is not enabled. Example:

```js

import { Minipass } from 'minipass'

const stream = new Minipass({ encoding: 'utf8' })

stream.on('data', chunk => console.log(chunk))

stream.async = true

console.log('before writes')

stream.write('hello')

setStreamSyncAgainSomehow(stream) // <-- this doesn't actually exist!

stream.write('world')

console.log('after writes')

// hypothetical output would be:

// before writes

// world

// after writes

// hello

// NOT GOOD!

```

To avoid this problem, once set into async mode, any attempt to

make the stream sync again will be ignored.

```js

const { Minipass } = require('minipass')

const stream = new Minipass({ encoding: 'utf8' })

stream.on('data', chunk => console.log(chunk))

stream.async = true

console.log('before writes')

stream.write('hello')

stream.async = false // <-- no-op, stream already async

stream.write('world')

console.log('after writes')

// actual output:

// before writes

// after writes

// hello

// world

```

No High/Low Water Marks

Node.js core streams will optimistically fill up a buffer,

returning true on all writes until the limit is hit, even if

the data has nowhere to go. Then, they will not attempt to draw

more data in until the buffer size dips below a minimum value.

Minipass streams are much simpler. The write() method will

return true if the data has somewhere to go (which is to say,

given the timing guarantees, that the data is already there by

the time write() returns).

If the data has nowhere to go, then write() returns false, and

the data sits in a buffer, to be drained out immediately as soon

as anyone consumes it.

Since nothing is ever buffered unnecessarily, there is much less

copying data, and less bookkeeping about buffer capacity levels.

Hazards of Buffering (or: Why Minipass Is So Fast)

Since data written to a Minipass stream is immediately written

all the way through the pipeline, and write() always returns

true/false based on whether the data was fully flushed,

backpressure is communicated immediately to the upstream caller.

This minimizes buffering.

Consider this case:

```js

const { PassThrough } = require('stream')

const p1 = new PassThrough({ highWaterMark: 1024 })

const p2 = new PassThrough({ highWaterMark: 1024 })

const p3 = new PassThrough({ highWaterMark: 1024 })

const p4 = new PassThrough({ highWaterMark: 1024 })

p1.pipe(p2).pipe(p3).pipe(p4)

p4.on('data', () => console.log('made it through'))

// this returns false and buffers, then writes to p2 on next tick (1)

// p2 returns false and buffers, pausing p1, then writes to p3 on next tick (2)

// p3 returns false and buffers, pausing p2, then writes to p4 on next tick (3)

// p4 returns false and buffers, pausing p3, then emits 'data' and 'drain'

// on next tick (4)

// p3 sees p4's 'drain' event, and calls resume(), emitting 'resume' and

// 'drain' on next tick (5)

// p2 sees p3's 'drain', calls resume(), emits 'resume' and 'drain' on next tick (6)

// p1 sees p2's 'drain', calls resume(), emits 'resume' and 'drain' on next

// tick (7)

p1.write(Buffer.alloc(2048)) // returns false

```

Along the way, the data was buffered and deferred at each stage,

and multiple event deferrals happened, for an unblocked pipeline

where it was perfectly safe to write all the way through!

Furthermore, setting a highWaterMark of 1024 might lead

someone reading the code to think an advisory maximum of 1KiB is

being set for the pipeline. However, the actual advisory

buffering level is the _sum_ of highWaterMark values, since

each one has its own bucket.

Consider the Minipass case:

```js

const m1 = new Minipass()

const m2 = new Minipass()

const m3 = new Minipass()

const m4 = new Minipass()

m1.pipe(m2).pipe(m3).pipe(m4)

m4.on('data', () => console.log('made it through'))

// m1 is flowing, so it writes the data to m2 immediately

// m2 is flowing, so it writes the data to m3 immediately

// m3 is flowing, so it writes the data to m4 immediately

// m4 is flowing, so it fires the 'data' event immediately, returns true

// m4's write returned true, so m3 is still flowing, returns true

// m3's write returned true, so m2 is still flowing, returns true

// m2's write returned true, so m1 is still flowing, returns true

// No event deferrals or buffering along the way!

m1.write(Buffer.alloc(2048)) // returns true

```

It is extremely unlikely that you _don't_ want to buffer any data

written, or _ever_ buffer data that can be flushed all the way

through. Neither node-core streams nor Minipass ever fail to

buffer written data, but node-core streams do a lot of

unnecessary buffering and pausing.

As always, the faster implementation is the one that does less

stuff and waits less time to do it.

Immediately emit end for empty streams (when not paused)

If a stream is not paused, and end() is called before writing

any data into it, then it will emit end immediately.

If you have logic that occurs on the end event which you don't

want to potentially happen immediately (for example, closing file

descriptors, moving on to the next entry in an archive parse

stream, etc.) then be sure to call stream.pause() on creation,

and then stream.resume() once you are ready to respond to the

end event.

However, this is _usually_ not a problem because:

Emit end When Asked

One hazard of immediately emitting 'end' is that you may not

yet have had a chance to add a listener. In order to avoid this

hazard, Minipass streams safely re-emit the 'end' event if a

new listener is added after 'end' has been emitted.

Ie, if you do stream.on('end', someFunction), and the stream

has already emitted end, then it will call the handler right

away. (You can think of this somewhat like attaching a new

.then(fn) to a previously-resolved Promise.)

To prevent calling handlers multiple times who would not expect

multiple ends to occur, all listeners are removed from the

'end' event whenever it is emitted.

Emit error When Asked

The most recent error object passed to the 'error' event is

stored on the stream. If a new 'error' event handler is added,

and an error was previously emitted, then the event handler will

be called immediately (or on process.nextTick in the case of

async streams).

This makes it much more difficult to end up trying to interact

with a broken stream, if the error handler is added after an

error was previously emitted.

Impact of "immediate flow" on Tee-streams

A "tee stream" is a stream piping to multiple destinations:

```js

const tee = new Minipass()

t.pipe(dest1)

t.pipe(dest2)

t.write('foo') // goes to both destinations

```

Since Minipass streams _immediately_ process any pending data

through the pipeline when a new pipe destination is added, this

can have surprising effects, especially when a stream comes in

from some other function and may or may not have data in its

buffer.

```js

// WARNING! WILL LOSE DATA!

const src = new Minipass()

src.write('foo')

src.pipe(dest1) // 'foo' chunk flows to dest1 immediately, and is gone

src.pipe(dest2) // gets nothing!

```

One solution is to create a dedicated tee-stream junction that

pipes to both locations, and then pipe to _that_ instead.

```js

// Safe example: tee to both places

const src = new Minipass()

src.write('foo')

const tee = new Minipass()

tee.pipe(dest1)

tee.pipe(dest2)

src.pipe(tee) // tee gets 'foo', pipes to both locations

```

The same caveat applies to on('data') event listeners. The

first one added will _immediately_ receive all of the data,

leaving nothing for the second:

```js

// WARNING! WILL LOSE DATA!

const src = new Minipass()

src.write('foo')

src.on('data', handler1) // receives 'foo' right away

src.on('data', handler2) // nothing to see here!

```

Using a dedicated tee-stream can be used in this case as well:

```js

// Safe example: tee to both data handlers

const src = new Minipass()

src.write('foo')

const tee = new Minipass()

tee.on('data', handler1)

tee.on('data', handler2)

src.pipe(tee)

```

All of the hazards in this section are avoided by setting `{

async: true }` in the Minipass constructor, or by setting

stream.async = true afterwards. Note that this does add some

overhead, so should only be done in cases where you are willing

to lose a bit of performance in order to avoid having to refactor

program logic.

USAGE

It's a stream! Use it like a stream and it'll most likely do what

you want.

```js

import { Minipass } from 'minipass'

const mp = new Minipass(options) // options is optional

mp.write('foo')

mp.pipe(someOtherStream)

mp.end('bar')

```

OPTIONS

  • encoding How would you like the data coming _out_ of the

stream to be encoded? Accepts any values that can be passed to

Buffer.toString().

  • objectMode Emit data exactly as it comes in. This will be

flipped on by default if you write() something other than a

string or Buffer at any point. Setting objectMode: true will

prevent setting any encoding value.

  • async Defaults to false. Set to true to defer data

emission until next tick. This reduces performance slightly,

but makes Minipass streams use timing behavior closer to Node

core streams. See Timing for more details.

  • signal An AbortSignal that will cause the stream to unhook

itself from everything and become as inert as possible. Note

that providing a signal parameter will make 'error' events

no longer throw if they are unhandled, but they will still be

emitted to handlers if any are attached.

API

Implements the user-facing portions of Node.js's Readable and

Writable streams.

Methods

  • write(chunk, [encoding], [callback]) - Put data in. (Note

that, in the base Minipass class, the same data will come out.)

Returns false if the stream will buffer the next write, or

true if it's still in "flowing" mode.

  • end([chunk, [encoding]], [callback]) - Signal that you have

no more data to write. This will queue an end event to be

fired when all the data has been consumed.

  • pause() - No more data for a while, please. This also

prevents end from being emitted for empty streams until the

stream is resumed.

  • resume() - Resume the stream. If there's data in the buffer,

it is all discarded. Any buffered events are immediately

emitted.

  • pipe(dest) - Send all output to the stream provided. When

data is emitted, it is immediately written to any and all pipe

destinations. (Or written on next tick in async mode.)

  • unpipe(dest) - Stop piping to the destination stream. This is

immediate, meaning that any asynchronously queued data will

_not_ make it to the destination when running in async mode.

- options.end - Boolean, end the destination stream when the

source stream ends. Default true.

- options.proxyErrors - Boolean, proxy error events from

the source stream to the destination stream. Note that errors

are _not_ proxied after the pipeline terminates, either due

to the source emitting 'end' or manually unpiping with

src.unpipe(dest). Default false.

  • on(ev, fn), emit(ev, fn) - Minipass streams are

EventEmitters. Some events are given special treatment,

however. (See below under "events".)

  • promise() - Returns a Promise that resolves when the stream

emits end, or rejects if the stream emits error.

  • collect() - Return a Promise that resolves on end with an

array containing each chunk of data that was emitted, or

rejects if the stream emits error. Note that this consumes

the stream data.

  • concat() - Same as collect(), but concatenates the data

into a single Buffer object. Will reject the returned promise

if the stream is in objectMode, or if it goes into objectMode

by the end of the data.

  • read(n) - Consume n bytes of data out of the buffer. If n

is not provided, then consume all of it. If n bytes are not

available, then it returns null. Note consuming streams in

this way is less efficient, and can lead to unnecessary Buffer

copying.

  • destroy([er]) - Destroy the stream. If an error is provided,

then an 'error' event is emitted. If the stream has a

close() method, and has not emitted a 'close' event yet,

then stream.close() will be called. Any Promises returned by

.promise(), .collect() or .concat() will be rejected.

After being destroyed, writing to the stream will emit an

error. No more data will be emitted if the stream is destroyed,

even if it was previously buffered.

Properties

  • bufferLength Read-only. Total number of bytes buffered, or in

the case of objectMode, the total number of objects.

  • encoding Read-only. The encoding that has been set.
  • flowing Read-only. Boolean indicating whether a chunk written

to the stream will be immediately emitted.

  • emittedEnd Read-only. Boolean indicating whether the end-ish

events (ie, end, prefinish, finish) have been emitted.

Note that listening on any end-ish event will immediateyl

re-emit it if it has already been emitted.

  • writable Whether the stream is writable. Default true. Set

to false when end()

  • readable Whether the stream is readable. Default true.
  • pipes An array of Pipe objects referencing streams that this

stream is piping into.

  • destroyed A getter that indicates whether the stream was

destroyed.

  • paused True if the stream has been explicitly paused,

otherwise false.

  • objectMode Indicates whether the stream is in objectMode.
  • aborted Readonly property set when the AbortSignal

dispatches an abort event.

Events

  • data Emitted when there's data to read. Argument is the data

to read. This is never emitted while not flowing. If a listener

is attached, that will resume the stream.

  • end Emitted when there's no more data to read. This will be

emitted immediately for empty streams when end() is called.

If a listener is attached, and end was already emitted, then

it will be emitted again. All listeners are removed when end

is emitted.

  • prefinish An end-ish event that follows the same logic as

end and is emitted in the same conditions where end is

emitted. Emitted after 'end'.

  • finish An end-ish event that follows the same logic as end

and is emitted in the same conditions where end is emitted.

Emitted after 'prefinish'.

  • close An indication that an underlying resource has been

released. Minipass does not emit this event, but will defer it

until after end has been emitted, since it throws off some

stream libraries otherwise.

  • drain Emitted when the internal buffer empties, and it is

again suitable to write() into the stream.

  • readable Emitted when data is buffered and ready to be read

by a consumer.

  • resume Emitted when stream changes state from buffering to

flowing mode. (Ie, when resume is called, pipe is called,

or a data event listener is added.)

Static Methods

  • Minipass.isStream(stream) Returns true if the argument is a

stream, and false otherwise. To be considered a stream, the

object must be either an instance of Minipass, or an

EventEmitter that has either a pipe() method, or both

write() and end() methods. (Pretty much any stream in

node-land will return true for this.)

EXAMPLES

Here are some examples of things you can do with Minipass

streams.

simple "are you done yet" promise

```js

mp.promise().then(

() => {

// stream is finished

},

er => {

// stream emitted an error

}

)

```

collecting

```js

mp.collect().then(all => {

// all is an array of all the data emitted

// encoding is supported in this case, so

// so the result will be a collection of strings if

// an encoding is specified, or buffers/objects if not.

//

// In an async function, you may do

// const data = await stream.collect()

})

```

collecting into a single blob

This is a bit slower because it concatenates the data into one

chunk for you, but if you're going to do it yourself anyway, it's

convenient this way:

```js

mp.concat().then(onebigchunk => {

// onebigchunk is a string if the stream

// had an encoding set, or a buffer otherwise.

})

```

iteration

You can iterate over streams synchronously or asynchronously in

platforms that support it.

Synchronous iteration will end when the currently available data

is consumed, even if the end event has not been reached. In

string and buffer mode, the data is concatenated, so unless

multiple writes are occurring in the same tick as the read(),

sync iteration loops will generally only have a single iteration.

To consume chunks in this way exactly as they have been written,

with no flattening, create the stream with the `{ objectMode:

true }` option.

```js

const mp = new Minipass({ objectMode: true })

mp.write('a')

mp.write('b')

for (let letter of mp) {

console.log(letter) // a, b

}

mp.write('c')

mp.write('d')

for (let letter of mp) {

console.log(letter) // c, d

}

mp.write('e')

mp.end()

for (let letter of mp) {

console.log(letter) // e

}

for (let letter of mp) {

console.log(letter) // nothing

}

```

Asynchronous iteration will continue until the end event is reached,

consuming all of the data.

```js

const mp = new Minipass({ encoding: 'utf8' })

// some source of some data

let i = 5

const inter = setInterval(() => {

if (i-- > 0) mp.write(Buffer.from('foo\n', 'utf8'))

else {

mp.end()

clearInterval(inter)

}

}, 100)

// consume the data with asynchronous iteration

async function consume() {

for await (let chunk of mp) {

console.log(chunk)

}

return 'ok'

}

consume().then(res => console.log(res))

// logs foo\n 5 times, and then ok

```

subclass that console.log()s everything written into it

```js

class Logger extends Minipass {

write(chunk, encoding, callback) {

console.log('WRITE', chunk, encoding)

return super.write(chunk, encoding, callback)

}

end(chunk, encoding, callback) {

console.log('END', chunk, encoding)

return super.end(chunk, encoding, callback)

}

}

someSource.pipe(new Logger()).pipe(someDest)

```

same thing, but using an inline anonymous class

```js

// js classes are fun

someSource

.pipe(

new (class extends Minipass {

emit(ev, ...data) {

// let's also log events, because debugging some weird thing

console.log('EMIT', ev)

return super.emit(ev, ...data)

}

write(chunk, encoding, callback) {

console.log('WRITE', chunk, encoding)

return super.write(chunk, encoding, callback)

}

end(chunk, encoding, callback) {

console.log('END', chunk, encoding)

return super.end(chunk, encoding, callback)

}

})()

)

.pipe(someDest)

```

subclass that defers 'end' for some reason

```js

class SlowEnd extends Minipass {

emit(ev, ...args) {

if (ev === 'end') {

console.log('going to end, hold on a sec')

setTimeout(() => {

console.log('ok, ready to end now')

super.emit('end', ...args)

}, 100)

return true

} else {

return super.emit(ev, ...args)

}

}

}

```

transform that creates newline-delimited JSON

```js

class NDJSONEncode extends Minipass {

write(obj, cb) {

try {

// JSON.stringify can throw, emit an error on that

return super.write(JSON.stringify(obj) + '\n', 'utf8', cb)

} catch (er) {

this.emit('error', er)

}

}

end(obj, cb) {

if (typeof obj === 'function') {

cb = obj

obj = undefined

}

if (obj !== undefined) {

this.write(obj)

}

return super.end(cb)

}

}

```

transform that parses newline-delimited JSON

```js

class NDJSONDecode extends Minipass {

constructor(options) {

// always be in object mode, as far as Minipass is concerned

super({ objectMode: true })

this._jsonBuffer = ''

}

write(chunk, encoding, cb) {

if (

typeof chunk === 'string' &&

typeof encoding === 'string' &&

encoding !== 'utf8'

) {

chunk = Buffer.from(chunk, encoding).toString()

} else if (Buffer.isBuffer(chunk)) {

chunk = chunk.toString()

}

if (typeof encoding === 'function') {

cb = encoding

}

const jsonData = (this._jsonBuffer + chunk).split('\n')

this._jsonBuffer = jsonData.pop()

for (let i = 0; i < jsonData.length; i++) {

try {

// JSON.parse can throw, emit an error on that

super.write(JSON.parse(jsonData[i]))

} catch (er) {

this.emit('error', er)

continue

}

}

if (cb) cb()

}

}

```